local L0_1, L1_1, L2_1, L3_1
main_id = 40040
L0_1 = {}
L1_1 = 4004001
L2_1 = 4004002
L3_1 = 4004003
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["4004001"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30085
L3_1.alias = "Npc30085"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q4004001_N30085_310701337"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4004001"] = L1_1
L1_1 = {}
L0_1["4004002"] = L1_1
L1_1 = {}
L0_1["4004003"] = L1_1
quest_data = L0_1
